IMC 2019: Sessions
Session 146: Games for Teaching, Impact, and Research, I: Commercial Games and the Middle Ages
Monday 1 July 2019, 11.15-12.45
Sponsor: | The Public Medievalist |
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Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Robert Houghton, Department of History, University of Winchester |
Paper 146-a | Declaiming Dragons: Empathy Learning and Skyrim in Teaching Medieval Rhetorical Schemes (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 146-b | Medieval Games and Modern Gamers: Using Tafl and Video Games in Medieval Classes (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 146-c | Playing Crusaders: Bridging the Gap Between Popular and Academic Perceptions of the Crusades in the University (Language: English) Index terms: Crusades, Medievalism and Antiquarianism, Teaching the Middle Ages |
Abstract | The Learning and Teaching potential of historical physical and digital games is increasingly undeniable at every level of study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The papers in this session consider the potential impact of free or commercially available games on students' formative learning and present different teaching approaches using such games. They provide reports of the use of these games in practice and their impact in the classroom. |