IMC 2019: Sessions

Session 1725: Mental and Material: Building World(s) in the Medieval North, III - Worlds beyond the Text

Thursday 4 July 2019, 14.15-15.45

Organiser:Rebecca Merkelbach, Department of Anglo-Saxon, Norse & Celtic, University of Cambridge
Moderator/Chair:Anna Solovyeva, Faculty of Icelandic & Comparative Cultural Studies, University of Iceland, Reykjavík
Paper 1725-aThe Eastern World of Viking Mercenaries: Sagas, Contacts, Material Culture
(Language: English)
Csete Katona, School of History & Ethnography, University of Debrecen
Csete Katona, School of History & Ethnography, University of Debrecen
Index terms: Archaeology - Artefacts, Language and Literature - Scandinavian
Paper 1725-b'Vindum, vindum, vef darraðar': Textiles, Weaving, and the Social and Cultural Construction of Society in the Íslendingasögur
(Language: English)
Rachel Evans, School of English, University of Leicester
Rachel Evans, School of English, University of Leicester
Index terms: Language and Literature - Scandinavian, Mentalities, Women's Studies
Paper 1725-cBrave Old World: Viking World-Building in Virtual Space in The Elder Scrolls V: Skyrim
(Language: English)
Kieran Tsitsiklis, Deutsches Seminar / Skandinavistik, Eberhard-Karls-Universität Tübingen
Kieran Tsitsiklis, Deutsches Seminar / Skandinavistik, Eberhard-Karls-Universität Tübingen
Index terms: Language and Literature - Scandinavian, Medievalism and Antiquarianism
Abstract

The concept of worldbuilding, and the related idea of story-worlds – originally derived from the creation and study of the imaginary worlds of fantasy literature – have been influential tools in the analysis of narrative worlds across literatures. This series of sessions aims to apply these tools to the worlds of the medieval north. Employing an interdisciplinary focus that includes but ultimately goes beyond narrative worlds, they investigate how medieval Scandinavian worlds were built in history, archaeology and material culture. This final session offers perspectives on worlds that transcend the text, crossing into the material and virtual: worlds of material and cultural contacts, of fabric and society, and the reception of Norse worlds in contemporary video games.