IMC 2019: Sessions

Session 246: Games for Teaching, Impact, and Research, II: Creating Games about the Middle Ages

Monday 1 July 2019, 14.15-15.45

Sponsor:The Public Medievalist
Organiser:Robert Houghton, Department of History, University of Winchester
Moderator/Chair:Katherine J. Lewis, Department of History, University of Huddersfield
Paper 246-aRecreating Conquests: 1016 and 1066 as Decision-Making Games
(Language: English)
Matthew Bennett, Department of History, University of Winchester
Matthew Bennett, Department of History, University of Winchester
Matthew Bennett, Department of History, University of Winchester
Index terms: Medievalism and Antiquarianism, Teaching the Middle Ages
Paper 246-b'But I don’t want to be a slave!': Video Games as Dramatic Engagements with the Past
(Language: English)
Juan Hiriart, School of Arts & Media, University of Salford
Juan Hiriart, School of Arts & Media, University of Salford
Juan Hiriart, School of Arts & Media, University of Salford
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages
Paper 246-cA Video Game for Byzantine History
(Language: English)
Anna Sotiropoulou, Department of Informatics, Ionian University
Anna Sotiropoulou, Department of Informatics, Ionian University
Anna Sotiropoulou, Department of Informatics, Ionian University
Phivos Mylonas, Department of Informatics, Ionian University
Phivos Mylonas, Department of Informatics, Ionian University
Phivos Mylonas, Department of Informatics, Ionian University
Klio Stamou, Department of Informatics, Ionian University
Klio Stamou, Department of Informatics, Ionian University
Klio Stamou, Department of Informatics, Ionian University
Index terms: Byzantine Studies, Teaching the Middle Ages, Technology
Abstract

As games have become more firmly embedded as historical educational tools, substantial developments in custom educational physical and digital games have occurred. These games, built by academics and students, take important steps away from traditional ‘edutainment’ games and harness the mechanical and visual structures of the media form to provide introductions to new periods and themes and support for classroom learning. They can provide different learning experience from commercial games. This session considers the development of various such games and their utility in the classroom.