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IMC 2019: Sessions

Session 346: Games for Teaching, Impact, and Research, III: Engaging and Discussing the Middle Ages through Games

Monday 1 July 2019, 16.30-18.00

Sponsor:The Public Medievalist
Organiser:Robert Houghton, Department of History, University of Winchester
Moderator/Chair:Victoria Cooper, School of English, University of Leeds
Paper 346-a'I do not recall history being this interesting': Playing the Battle of Bannockburn
(Language: English)
Laura Harrison, School of History, Classics & Archaeology, University of Edinburgh
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages
Paper 346-bGamifying Aural History: The York Mystery Plays
(Language: English)
Mariana Lopez, Department of Theatre, Film & Television, University of York
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages
Paper 346-cBeyond Education and Impact: Games as Research Tools and Outputs
(Language: English)
Robert Houghton, Department of History, University of Winchester
Index terms: Computing in Medieval Studies, Historiography - Modern Scholarship, Teaching the Middle Ages
Abstract

The educational and research impact of historical games is not limited to the classroom. The use of games and game-like elements in museums and heritage sites provides a new form of access to history for substantial and diverse audiences. Popular board and digital games can communicate historical details and concepts across their player-base. In the age of the REF and similar measures of research productivity, the reach and engagement of these media is increasingly important. The papers in this session demonstrate the successful communicative use of history games outside the classroom and consider their potential as tools for the dissemination and conduct of research.