IMC 2019: Sessions
Session 346: Games for Teaching, Impact, and Research, III: Engaging and Discussing the Middle Ages through Games
Monday 1 July 2019, 16.30-18.00
Sponsor: | The Public Medievalist |
---|---|
Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Victoria Cooper, School of English, University of Leeds |
Paper 346-a | 'I do not recall history being this interesting': Playing the Battle of Bannockburn (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 346-b | Gamifying Aural History: The York Mystery Plays (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 346-c | Beyond Education and Impact: Games as Research Tools and Outputs (Language: English) Index terms: Computing in Medieval Studies, Historiography - Modern Scholarship, Teaching the Middle Ages |
Abstract | The educational and research impact of historical games is not limited to the classroom. The use of games and game-like elements in museums and heritage sites provides a new form of access to history for substantial and diverse audiences. Popular board and digital games can communicate historical details and concepts across their player-base. In the age of the REF and similar measures of research productivity, the reach and engagement of these media is increasingly important. The papers in this session demonstrate the successful communicative use of history games outside the classroom and consider their potential as tools for the dissemination and conduct of research. |