IMC 2020: Sessions
Session 152: Playing the Middle Ages, I: Teaching with Games
Monday 6 July 2020, 11.15-12.45
Sponsor: | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
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Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Robert Houghton, Department of History, University of Winchester |
Paper 152-a | Gameplay Data Mining of an Open World Viking Age Learning Game (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages, Technology |
Paper 152-b | Simulated History as Life's Teacher (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages, Technology |
Paper 152-c | 'Akritas': Playing at Byzantine Borders (Language: English) Index terms: Byzantine Studies, Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 152-d | Hoard Haul: Teaching Beowulf Using a Card Game (Language: English) Index terms: Language and Literature - Old English, Manuscripts and Palaeography, Performance Arts - General, Teaching the Middle Ages |
Abstract | Claims to historical authority, authenticity and accuracy are central to the success of a diverse range of games set within the medieval period or which draw upon medieval elements. Grounding a medieval or fantasy game in a recognisably historical environment may promote player immersion and enjoyment. However, these appeals are often used to excuse the creation of exclusionary, misogynist, or racist spaces. Further, there is a strong argument to be made that accuracy can sometimes undermine play. These papers consider various approaches to historical authority, authenticity, and accuracy across different genres of game. |