IMC 2020: Sessions

Session 152: Playing the Middle Ages, I: Teaching with Games

Monday 6 July 2020, 11.15-12.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Robert Houghton, Department of History, University of Winchester
Moderator/Chair:Robert Houghton, Department of History, University of Winchester
Paper 152-aGameplay Data Mining of an Open World Viking Age Learning Game
(Language: English)
Lauri Marti Kemppinen, Department of Teacher Education University of Turku
Kim Krappala, Department of Archaeology University of Turku
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages, Technology
Paper 152-bSimulated History as Life's Teacher
(Language: English)
Ludvig Sjunnesson, School of Culture & Education Södertörn University Stockholm
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages, Technology
Paper 152-c'Akritas': Playing at Byzantine Borders
(Language: English)
Anna Sotiropoulou, Department of Informatics, Ionian University
Index terms: Byzantine Studies, Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages
Paper 152-dHoard Haul: Teaching Beowulf Using a Card Game
(Language: English)
Jeannette Loakman, School of Communications Media Arts & Design Centennial College Ontario
Index terms: Language and Literature - Old English, Manuscripts and Palaeography, Performance Arts - General, Teaching the Middle Ages
Abstract

Claims to historical authority, authenticity and accuracy are central to the success of a diverse range of games set within the medieval period or which draw upon medieval elements. Grounding a medieval or fantasy game in a recognisably historical environment may promote player immersion and enjoyment. However, these appeals are often used to excuse the creation of exclusionary, misogynist, or racist spaces. Further, there is a strong argument to be made that accuracy can sometimes undermine play. These papers consider various approaches to historical authority, authenticity, and accuracy across different genres of game.