IMC 2020: Sessions

Session 1652: Medieval and Modern Identities in Games, II: Gender

Thursday 9 July 2020, 11.15-12.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Victoria Cooper, School of English, University of Leeds
Moderator/Chair:Rabia Gregory, Department of Religious Studies University of Missouri Columbia
Paper 1652-aShe's a Card: Gender and Identity in Reigns: Her Majesty
(Language: English)
Florence Smith Nicholls, Land Use Consultants London
Index terms: Computing in Medieval Studies, Gender Studies, Medievalism and Antiquarianism, Politics and Diplomacy
Paper 1652-b'Is the next king of the land this little girl?': The Representation of Medieval Women in East Asian Dating Simulations
(Language: English)
Calum Leatham, School of Music Humanities & Media University of Huddersfield
Index terms: Computing in Medieval Studies, Gender Studies, Medievalism and Antiquarianism
Paper 1652-cOnly the Most Interesting Man in Your Life: Crusading and Masculinities in Action-Adventure Video Games
(Language: English)
Katherine J. Lewis, Department of History, University of Huddersfield
Index terms: Computing in Medieval Studies, Crusades, Gender Studies, Medievalism and Antiquarianism
Abstract

Representations of gender in and around games has been an issue since long before #GamerGate and #MeToo. Games are predominantly designed for a straight male audience and the spaces within games and their surrounding communities are typically dominated by this group. At the same time, the medieval period has been presented increasingly as a masculine space within popular and political culture. The papers in this session discuss issues surrounding the representation of gender within digital games.