IMC 2020: Sessions

Session 1752: Medieval and Modern Identities in Games, III: Overcoming Tropes and Stereotypes

Thursday 9 July 2020, 14.15-15.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Victoria Cooper, School of English, University of Leeds
Moderator/Chair:Katherine J. Lewis, Department of History, University of Huddersfield
Paper 1752-aFrom Virgins and Victims to Heroines and Heretics: Fantasy as a Tool for Female Empowerment in Contemporary Medieval Roleplay Games
(Language: English)
Marie-Luise Meier, Department of German University of Tartu
Index terms: Computing in Medieval Studies, Gender Studies, Medievalism and Antiquarianism
Paper 1752-bThe Historical Basis of Jaina Proudmoore: A Medieval Woman of Power
(Language: English)
Markus Mindrebø, Department of History, Royal Holloway, University of London
Index terms: Computing in Medieval Studies, Gender Studies, Medievalism and Antiquarianism
Paper 1752-c'I have seen the throne of the gods, and it was empty': Approximations of Religious Thought and Practice in Medievalist Games
(Language: English)
Victoria Cooper, School of English, University of Leeds
Index terms: Computing in Medieval Studies, Ecclesiastical History, Medievalism and Antiquarianism
Abstract

While there are substantial issues around the representation of race, nationality and gender within modern games set in the middle ages, there also exits substantial potential to overcome these issues within the media and to create games which may work to overcome harmful cultural tropes and stereotypes more generally. Games can engage more closely with under-represented groups. They may present new perspectives of the Middle Ages. They can engage new communities through their playerbase. This session looks at theoretical and practical attempts to address these issues through play.