IMC 2020: Sessions
Session 252: Playing the Middle Ages, II: Authority, Authenticity, and Accuracy
Monday 6 July 2020, 14.15-15.45
Sponsor: | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
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Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Liam McLeod, Department of History, University of Birmingham |
Paper 252-a | Potions and Poisson: Health and Healing in Medieval-Themed Role-Playing Video Games (Language: English) Index terms: Computing in Medieval Studies, Medicine, Medievalism and Antiquarianism, Science |
Paper 252-b | Hearing Problems: Sounding Medieval in Video Games (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Technology |
Abstract | Claims to historical authority, authenticity, and accuracy are central to the success of a diverse range of games set within the medieval period or which draw upon medieval elements. Grounding a medieval or fantasy game in a recognisably historical environment may promote player immersion and enjoyment. However, these appeals are often used to excuse the creation of exclusionary, misogynist, or racist spaces. Further, there is a strong argument to be made that accuracy can sometimes undermine play. These papers consider various approaches to historical authority, authenticity, and accuracy across different genres of game. |