IMC 2020: Sessions

Session 252: Playing the Middle Ages, II: Authority, Authenticity, and Accuracy

Monday 6 July 2020, 14.15-15.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Robert Houghton, Department of History, University of Winchester
Moderator/Chair:Liam McLeod, Department of History, University of Birmingham
Paper 252-aPotions and Poisson: Health and Healing in Medieval-Themed Role-Playing Video Games
(Language: English)
Raniel Carmona Ponteras, Independent Scholar Philippines
Index terms: Computing in Medieval Studies, Medicine, Medievalism and Antiquarianism, Science
Paper 252-bHearing Problems: Sounding Medieval in Video Games
(Language: English)
Karen Cook, Hartt School University of Hartford Connecticut
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Technology
Abstract

Claims to historical authority, authenticity, and accuracy are central to the success of a diverse range of games set within the medieval period or which draw upon medieval elements. Grounding a medieval or fantasy game in a recognisably historical environment may promote player immersion and enjoyment. However, these appeals are often used to excuse the creation of exclusionary, misogynist, or racist spaces. Further, there is a strong argument to be made that accuracy can sometimes undermine play. These papers consider various approaches to historical authority, authenticity, and accuracy across different genres of game.