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IMC 2020: Sessions

Session 752: Gaming is Medieval, I: Medieval Literature and Games

Tuesday 7 July 2020, 14.15-15.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Florian Nieser, Katholisch-Theologische Fakultät, Eberhard-Karls-Universität Tübingen
Moderator/Chair:Silvan Wagner, Lehrstuhl für Ältere Deutsche Philologie, Universität Bayreuth
Paper 752-aThe Warble of a Smitten Knight: Tournament Game Mechanics and Courtly Culture in The Witcher 3: Wild Hunt - Blood and Wine
(Language: English)
Lena van Beek, Fakultät für Geisteswissenschaften Universität Hamburg
Index terms: Computing in Medieval Studies, Heraldry, Medievalism and Antiquarianism, Military History
Paper 752-bThe Kinaesthetic of the Arthurian Court and Its 'Weak King'
(Language: English)
Franziska Ascher, Institut für Deutsche Philologie Ludwig-Maximilians-Universität München
Index terms: Computing in Medieval Studies, Language and Literature - Middle English, Medievalism and Antiquarianism
Paper 752-cRespond and Fail: A Medieval Logic in Dark Souls
(Language: English)
Thomas Müller, Deutsches Semina Universität Zürich
Index terms: Computing in Medieval Studies, Education, Medievalism and Antiquarianism

Games, especially videogames, are maybe the most obvious example when we talk about the 'medieval' way of narration in new media. On the one hand surely in matters of motives, but also on a structural layer of the narration. This session will look at medieval narratives in games and how their methods of storytelling draw on the techniques of medieval literature.