IMC 2020: Sessions
Session 752: Gaming is Medieval, I: Medieval Literature and Games
Tuesday 7 July 2020, 14.15-15.45
Sponsor: | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
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Organiser: | Florian Nieser, Katholisch-Theologische Fakultät, Eberhard-Karls-Universität Tübingen |
Moderator/Chair: | Silvan Wagner, Lehrstuhl für Ältere Deutsche Philologie, Universität Bayreuth |
Paper 752-a | The Warble of a Smitten Knight: Tournament Game Mechanics and Courtly Culture in The Witcher 3: Wild Hunt - Blood and Wine (Language: English) Index terms: Computing in Medieval Studies, Heraldry, Medievalism and Antiquarianism, Military History |
Paper 752-b | The Kinaesthetic of the Arthurian Court and Its 'Weak King' (Language: English) Index terms: Computing in Medieval Studies, Language and Literature - Middle English, Medievalism and Antiquarianism |
Paper 752-c | Respond and Fail: A Medieval Logic in Dark Souls (Language: English) Index terms: Computing in Medieval Studies, Education, Medievalism and Antiquarianism |
Abstract | Games, especially videogames, are maybe the most obvious example when we talk about the 'medieval' way of narration in new media. On the one hand surely in matters of motives, but also on a structural layer of the narration. This session will look at medieval narratives in games and how their methods of storytelling draw on the techniques of medieval literature. |