IMC 2020: Sessions

Session 852: Gaming is Medieval, II: Medieval Techniques in Gaming-Culture

Tuesday 7 July 2020, 16.30-18.00

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Nicolas Huss, Deutsches Seminar, Eberhard-Karls-Universität Tübingen
Moderator/Chair:Katharina Zeppezauer-Wachauer, Mittelhochdeutsche Begriffsdatenbank (MHDBDB), Interdisziplinäres Zentrum für Mittelalter und Frühneuzeit (IZMF), Universität Salzburg
Paper 852-aRewriting, Rethinking, and Recreation: The 'Medieval' Aspects of Mods
(Language: English)
Nicolas Huss, Deutsches Seminar, Eberhard-Karls-Universität Tübingen
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism
Paper 852-bImmersion in Games and Medieval Literature
(Language: English)
Florian Nieser, Katholisch-Theologische Fakultät, Eberhard-Karls-Universität Tübingen
Index terms: Computing in Medieval Studies, Language and Literature - Other, Medievalism and Antiquarianism
Paper 852-cPlaying a Saga: The Construction of Player-Directed Saga Narratives in The Banner Saga Series
(Language: English)
Adam Bierstedt, Faculty of Icelandic & Comparative Cultural Studies, University of Iceland, Reykjavík
Index terms: Computing in Medieval Studies, Language and Literature - Scandinavian, Medievalism and Antiquarianism
Abstract

This session focuses on the relationship between that the medieval and gaming-culture. It addresses the methods of creating and rewriting games to make them ‘medieval’. It likewise addresses the occupation of the so called cultural-heritage of the Middle ages by parts of the Gaming-Community.