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IMC 2023: Sessions

Session 636: The Middle Ages in Modern Games, II: Design Entanglements between Medieval and Modern

Tuesday 4 July 2023, 11.15-12.45

Sponsor:Centre for Medieval & Renaissance Research, University of Winchester
Organisers:Robert Houghton, Department of History, University of Winchester
Mariana Lopez, Department of Theatre, Film & Television, University of York
Moderator/Chair:James Baillie, Independent Scholar, Birmingham
Paper 636-aModern Thinking through Medieval World-Building?: An Exploration of Fire Emblem - Three Houses
(Language: English)
Rebecca Chircop, Independent Scholar, Mitcham
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism
Paper 636-b'Women. Don‘t. Sell.': Females in the Creation, Storyline, and Marketing of Digital Games with Medieval Content
(Language: English)
Vlad Cotuna, Fachbereich Geschichte, Paris-Lodron-Universität Salzburg
Ron Heckler, Abteilung Politik & Geschichte, Deutsche Gesellschaft e.V., Berlin
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism
Paper 636-cImmodern Entanglements: Medievalism as Method in Critical Adaptive Game Design
(Language: English)
Sarah-Nelle Jackson, Department of English, University of British Columbia
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism
Abstract

Medievalism is inevitably caught between representations from the Middle Ages, influences from post-medieval works, and contemporary understandings. These influences manifest in various unique ways within and around medievalist games: medievalist perceptions and assumptions are combined and modified with those surrounding games as a media to present several unusual and often unexpected situations and representations. The papers of this session engage with this confluence of influences to discuss their impact on the design decisions around a number of games.