IMC 2019: Sessions
Session 246: Games for Teaching, Impact, and Research, II: Creating Games about the Middle Ages
Monday 1 July 2019, 14.15-15.45
Sponsor: | The Public Medievalist |
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Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Katherine J. Lewis, Department of History, University of Huddersfield |
Paper 246-a | Recreating Conquests: 1016 and 1066 as Decision-Making Games (Language: English) Index terms: Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 246-b | 'But I don’t want to be a slave!': Video Games as Dramatic Engagements with the Past (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Teaching the Middle Ages |
Paper 246-c | A Video Game for Byzantine History (Language: English) Index terms: Byzantine Studies, Teaching the Middle Ages, Technology |
Abstract | As games have become more firmly embedded as historical educational tools, substantial developments in custom educational physical and digital games have occurred. These games, built by academics and students, take important steps away from traditional 'edutainment' games and harness the mechanical and visual structures of the media form to provide introductions to new periods and themes and support for classroom learning. They can provide different learning experience from commercial games. This session considers the development of various such games and their utility in the classroom. |