IMC 2019: Sessions
Session 746: Playing the Middle Ages, II: Pop-Culture in Games / Pop-Culture and Games
Tuesday 2 July 2019, 14.15-15.45
Sponsor: | The Public Medievalist |
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Organiser: | Victoria Cooper, School of English, University of Leeds |
Moderator/Chair: | Simon Trafford, Institute of Historical Research, University of London |
Paper 746-a | Historia y Videojuegos: Representing the Middle Ages in Videogames (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism |
Paper 746-b | Pawns and Kings: Medieval Games as Narrative in the Harry Potter Books and Games (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism |
Paper 746-c | Matilda di Canossa and Crusader Kings II: (Papal) Warrior Princess (Language: English) Index terms: Art History - Sculpture, Gender Studies, Historiography - Medieval, Technology |
Abstract | Digital games often lean heavily on popular culture and medievalism in their presentation of the Middle Ages. Just like any form of modern fiction media, the image of the medieval period portrayed within games is seldom based solely on historical research. Instead, their portrayals are produced from a wide range of fantastic and fictional sources and popular conceptions of the past. These range from ancient and medieval legends to more modern depictions of the period in literature and film. This session considers the symbiotic relationship between the representations of the middle ages in games and the popular understanding of the period. |