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IMC 2020: Sessions

Session 352: Playing the Middle Ages, III: History through Game Mechanics and Play

Monday 6 July 2020, 16.30-18.00

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Robert Houghton, Department of History, University of Winchester
Moderator/Chair:Simon Trafford, Institute of Historical Research, University of London
Paper 352-aTactics in Isolation: Representing Medieval Warfare through Tabletop Wargames
(Language: English)
Cameron Smith, Department of History William Paterson University New Jersey
Index terms: Medievalism and Antiquarianism, Military History
Paper 352-bPlaying Princes and Popes: Mapping the Dynamics of Power in Medieval Strategy Games
(Language: English)
James Hill, Institute for Medieval Studies, University of Leeds
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Military History
Paper 352-cGaming the System: Debating the Investiture Contest through Play
(Language: English)
Robert Houghton, Department of History, University of Winchester
Index terms: Medievalism and Antiquarianism, Politics and Diplomacy, Social History, Teaching the Middle Ages
Abstract

Mechanics, rules, and play set games apart from other media. Games are inherently interactive to a much greater extent than other media forms. They present history not only through their narrative and explorable worlds, but also through the mechanisms which determine which actions are available to a player and the consequences of these actions. The unique nature of games allows their designers to present historical processes and trends in innovative ways, facilitating complex and diverse explorations of the past. This session considers several methods by which the mechanics of games may be used to represent the Middle Ages.