IMC 2021: Sessions
Session 521: Games and Authenticity, I: The Different Ways of Authentic Immersion
Tuesday 6 July 2021, 09.00-10.30
Sponsor: | Arbeitskreis Geschichtswissenschaft und Digitale Spiele (AKGWDS) / Mittelalter Digital |
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Organisers: | Lukas Boch, Seminar für Historische Theologie und Ihre Didaktik, Westfälische Wilhelms-Universität Münster Nicolas Huss, Deutsches Seminar, Eberhard-Karls-Universität Tübingen |
Moderator/Chair: | Jan Kremer, Centrum medievistických studií, Filosofický ústav, Akademie věd České republiky, Praha |
Paper 521-a | The Viking World in Digital Games: Different Layers of Authenticities (Language: English) Index terms: Archaeology - Artefacts, Computing in Medieval Studies, Medievalism and Antiquarianism |
Paper 521-b | Immersion and Authenticity in its Variety: Professor for Noble Fighters, Holy Roman Emperor, and Whirlwinds of Rats (Language: English) Index terms: Computing in Medieval Studies, Historiography - Modern Scholarship, Medievalism and Antiquarianism |
Paper 521-c | The Christian Church in Medieval Games: Use, Representation, Function, and Authenticity (Language: English) Index terms: Computing in Medieval Studies, Ecclesiastical History, Medievalism and Antiquarianism, Religious Life |
Abstract | When it comes to historical, especially medieval, videogames, the first encounters inside the community are about 'how authentic' the game is. But an authentic feeling does not only correspondent with historical fact checking. There are other ways to create an immersive 'medieval' world, which feels authentic. This session shall look on the mechanics and ways to implement authentic immersion in games without being stuck at unthinking views on history. Which possible solutions are offered by games to be the stumbling block for players rethinking their views on medieval history, without being stuck to pretended historical accuracy? |