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IMC 2022: Sessions

Session 133: Playing the Middle Ages, I: Crossing Borders in and around Games

Monday 4 July 2022, 11.15-12.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Tess Watterson, Department of Historical & Classical Studies, University of Adelaide
Moderator/Chair:Tess Watterson, Department of Historical & Classical Studies, University of Adelaide
Paper 133-aChallenging Borders of Race, Religion, and Culture via Procedural Content Generation
(Language: English)
Mark R. Johnson, Department of Media & Communications, University of Sydney
Index terms: Computing in Medieval Studies, Ecclesiastical History, Medievalism and Antiquarianism, Social History
Paper 133-bTraversing the Borders: Playing with Intersections in A Plague Tale: Innocence
(Language: English)
Angshuman Dutta, English Department, Jadavpur University, India
Index terms: Computing in Medieval Studies, Ecclesiastical History, Medievalism and Antiquarianism, Social History
Paper 133-cBorders and Transgression in The Elder Scrolls V: Skyrim
(Language: English)
Jéssica Iolanda Costa Bispo, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Politics and Diplomacy, Social History
Abstract

While borders and boundaries have been established along several key issues and themes within medievalist games, there exist a growing range of examples of games which actively counter established trends within the media, genres, and medievalism more generally to produce innovative, constructive, and interesting approaches to medieval and medievalist themes. The papers in this session consider several examples of such approaches which cross borders and boundaries within medievalist games.