Skip to main content

IMC 2022: Sessions

Session 533: The Middle Ages in Modern Games, I: Chivalric and Orientalist Borders

Tuesday 5 July 2022, 09.00-10.30

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Robert Houghton, Department of History, University of Winchester
Moderator/Chair:Robert Houghton, Department of History, University of Winchester
Paper 533-aAn Infantile Middle Ages: The Representation of Medieval Society and Beliefs in Assassin's Creed (2007)
(Language: English)
Juan Manuel Rubio, Independent Scholar, Bogotá
Index terms: Computing in Medieval Studies, Crusades, Medievalism and Antiquarianism, Religious Life
Paper 533-bChivalry and the Jedi Code: Medievalisms in Star Wars: The Old Republic
(Language: English)
Hannah Victoria Johnson, UFR Littérature Française et Comparée Sorbonne Université Paris
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Social History
Paper 533-cNeo-Medieval Covers of Game Music
(Language: English)
Martine Mussies, Faculteit Geesteswetenschappen, Universiteit Utrecht
Index terms: Medievalism and Antiquarianism, Music
Abstract

Chivalry and Orientalism are closely entwined within medievalist media and frequently act as a shorthand to identify the medieval period and to engage an audience with the morality or otherness of depicted characters and settings. These themes are perhaps particularly common within medievalist games where their easily recognisable stereotypes may communicate substantial implicit information about the game world through an efficient and effective method. However, these stereotypes have a considerable and often negative impact on the stories these games tell and their impact on their players. The papers in this session address the use of chivalric and orientalist themes within a range of games and consider their impact within and around this media.