IMC 2022: Sessions
Session 633: The Middle Ages in Modern Games, II: Moral Boundaries
Tuesday 5 July 2022, 11.15-12.45
Sponsor: | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
---|---|
Organiser: | Mariana Lopez, Department of Theatre, Film & Television, University of York |
Moderator/Chair: | Mariana Lopez, Department of Theatre, Film & Television, University of York |
Paper 633-a | 'What vile creature would live where all things are dead?': Producing Moral Borders through Environmental Storytelling in Skyrim (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Philosophy |
Paper 633-b | Malevolent Morrigan?: A Study of the Neomedieval Morgan Le Fay in Dragon Age: Origins (2009) (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Philosophy |
Paper 633-c | Deviant Taste?: The Border between 'Black' and 'White' Magic in Games (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Philosophy |
Paper 633-d | Potion Craft: Between Occult Dark Master and Noble Artisan (Language: English) Index terms: Computing in Medieval Studies, Medicine, Medievalism and Antiquarianism |
Abstract | Moral boundaries and scales are an almost ubiquitous mechanic and theme within role-playing games, but systems of morality appear across games of all genres driving stories and setting rules of play. These concepts manifest in a number of forms, but often boil down to a simplified vision of a Christian mythology, rarely moving into more complex explorations of the issues of moral constructs and debates. The papers within this session consider the role and distinction of 'Good' and 'Evil' within medievalist games. |