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IMC 2022: Sessions

Session 633: The Middle Ages in Modern Games, II: Moral Boundaries

Tuesday 5 July 2022, 11.15-12.45

Sponsor:The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
Organiser:Mariana Lopez, Department of Theatre, Film & Television, University of York
Moderator/Chair:Mariana Lopez, Department of Theatre, Film & Television, University of York
Paper 633-a'What vile creature would live where all things are dead?': Producing Moral Borders through Environmental Storytelling in Skyrim
(Language: English)
Tess Watterson, Department of Historical & Classical Studies, University of Adelaide
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Philosophy
Paper 633-bMalevolent Morrigan?: A Study of the Neomedieval Morgan Le Fay in Dragon Age: Origins (2009)
(Language: English)
Caitlin Mahaffy, Department of English Indiana University Bloomington
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Philosophy
Paper 633-cDeviant Taste?: The Border between 'Black' and 'White' Magic in Games
(Language: English)
Peter Färberböck, Fachbereich Geschichte, Paris-Lodron-Universität Salzburg
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Philosophy
Paper 633-dPotion Craft: Between Occult Dark Master and Noble Artisan
(Language: English)
Lysiane Lasausse, Department of History University of Helsinki
Index terms: Computing in Medieval Studies, Medicine, Medievalism and Antiquarianism
Abstract

Moral boundaries and scales are an almost ubiquitous mechanic and theme within role-playing games, but systems of morality appear across games of all genres driving stories and setting rules of play. These concepts manifest in a number of forms, but often boil down to a simplified vision of a Christian mythology, rarely moving into more complex explorations of the issues of moral constructs and debates. The papers within this session consider the role and distinction of 'Good' and 'Evil' within medievalist games.