IMC 2022: Sessions
Session 733: The Middle Ages in Modern Games, III: Religious and Social Divisions
Tuesday 5 July 2022, 14.15-15.45
Sponsor: | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
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Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Lysiane Lasausse, Department of History University of Helsinki |
Paper 733-a | 'God save you, Henry!': Religious Elements in Kingdom Come: Deliverance (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Religious Life |
Paper 733-b | Digital Heathens and Heretics: Religious Boundaries in the Paradox Interactive Middle Ages (Language: English) Index terms: Computing in Medieval Studies, Ecclesiastical History, Islamic and Arabic Studies, Medievalism and Antiquarianism |
Paper 733-c | Playing Oratores, Bellatores, and Laboratores: Functional Borders between Classes in Medieval Video Games (Language: English) Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Social History |
Abstract | Religious and social structures and divisions are common background themes within medievalism in games: the ubiquity of the Church and rigid enforcement of a feudal system are used to signpost the difference between the medieval and modern world. However, explorations of these themes are often stunted: developers frequently seem reluctant to address religious disputes, particularly within faiths which are still present in the modern world, and social structures typically exist only as superficial furnishings for a game's setting. The papers within this session address the representation of religion and society within several medievalist games and consider the limitations and potential of the medium. |