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IMC 2023: Sessions

Session 736: The Middle Ages in Modern Games, III: Scandinavian, Celtic, and Islamic Entanglements

Tuesday 4 July 2023, 14.15-15.45

Sponsor:Centre for Medieval & Renaissance Research, University of Winchester
Organisers:Robert Houghton, Department of History, University of Winchester
Mariana Lopez, Department of Theatre, Film & Television, University of York
Moderator/Chairs:Mariana Lopez, Department of Theatre, Film & Television, University of York
Markus Mindrebø, Department of History, Royal Holloway, University of London
Paper 736-aSkyrim and the Viking Stereotype
(Language: English)
Andrew M. Alliger, Independent Scholar, New York
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism
Paper 736-bFacts or Falsehoods?: Representations of Viking Warfare and Conflict in Action-Adventure Games
(Language: English)
Jessica Nutt, School of History, Classics & Archaeology, University of Edinburgh
Index terms: Computing in Medieval Studies, Medievalism and Antiquarianism, Military History
Paper 736-c'The (Digital) Suppressor of the Followers of the Cross': Simulating Saladin and the Crusades in Video Games
(Language: English)
Juan Manuel Rubio Arévalo, Department of Medieval Studies, Central European University, Budapest/Wien
Index terms: Computing in Medieval Studies, Crusades, Medievalism and Antiquarianism, Military History
Abstract

Scandinavian and Celtic elements form a central touchstone for many popular representations of the Middle Ages. The material culture associated with these groups is present as an easy identifier for works set in a medieval or pseudo medieval world and as such pseudo-Scandinavian and pseudo-Celtic imagery and cultures have made frequent appearances within medievalist games. The papers of this session address the causes and consequences of these engagements considering a range of approaches across several games and periods.