IMC 2021: Sessions
Session 1112: The Middle Ages in Modern Games, II: Medicine, Health, and Disease in Game Narratives and Mechanics
Wednesday 7 July 2021, 11.15-12.45
Sponsor: | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
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Organiser: | Robert Houghton, Department of History, University of Winchester |
Moderator/Chair: | Katherine J. Lewis, Department of History, University of Huddersfield |
Paper 1112-a | 'Git gud, scrub!': Disease as a Narrative / Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice (Language: English) Index terms: Computing in Medieval Studies, Medicine, Medievalism and Antiquarianism |
Paper 1112-b | Mental Breaks and Coping Mechanisms: Health and Stress as Mechanics in Crusader Kings III (Language: English) Index terms: Computing in Medieval Studies, Medicine, Medievalism and Antiquarianism |
Abstract | Within popular media and understanding, the Middle Ages are typically seen as a dirty and backwards period; rife with disease and with a complete absence of scientific and medical understanding. Representations of the Middle Ages in modern games often follow these same stereotypes and tropes within their stories and lore, but they frequently provide more unexpected and interesting considerations of medieval medicine and disease within their mechanics. The papers of this session consider the approach taken to medieval medicine and disease within games of a number of genres. |