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IMC 2021: Sessions

Session 621: Games and Authenticity, II: Challenges between Authentic Claims and (Post)Modern Views

Tuesday 6 July 2021, 11.15-12.45

Sponsor:Arbeitskreis Geschichtswissenschaft und Digitale Spiele (AKGWDS) / Mittelalter Digital
Organiser:Jan Kremer, Centrum medievistických studií, Filosofický ústav, Akademie věd České republiky, Praha
Moderator/Chair:Robert Houghton, Department of History, University of Winchester
Paper 621-aMemories of the Central European Middle Ages in Digital Games
(Language: English)
Jan Kremer, Centrum medievistických studií, Filosofický ústav, Akademie věd České republiky, Praha
Index terms: Computing in Medieval Studies, Historiography - Modern Scholarship, Medievalism and Antiquarianism, Teaching the Middle Ages
Paper 621-bAuthenticity in Northern Medieval Worlds?: Gender and Postcolonial Perspectives on God of War and Assassin's Creed: Valhalla
(Language: English)
Phillip Brandes, Germanistische Mediävistik, Friedrich-Schiller-Universität Jena
Index terms: Computing in Medieval Studies, Gender Studies, Medievalism and Antiquarianism
Paper 621-cBetween Eastern and Western Europe: Postcolonial Approaches to Witcher 3
(Language: English)
Olga Kalashnikova, Department of Medieval Studies, Central European University, Budapest/Wien
Index terms: Historiography - Modern Scholarship, Medievalism and Antiquarianism
Abstract

The challenge about ideas of an authentic game arises not only by discussing if a game is 'historical accurate' or not. If the reconstructed (alleged) stratificatoric medieval society faces modern and postmodern views on issues like sexism, racism and culturalism. Academics, players, and developers must find solutions to balance those two poles. This session shall discuss problematic implements as well as creative approaches in games. What can the academia see by countercheck the views on history players and developers have and otherwise, how can medievalists come in touch with developers and players, besides, they are often in personal union.