IMC 2025: Sessions
Session 1633: Learning the Middle Ages with Modern Games, II: Pedagogical Game Design
Thursday 10 July 2025, 11:15-12:45
| Sponsor: | The Middle Ages in Modern Games |
|---|---|
| Organiser: | Robert Houghton, Centre for Medieval & Renaissance Research, University of Winchester |
| Moderator/Chair: | Robert Houghton, Centre for Medieval & Renaissance Research, University of Winchester |
| Paper 1633-a | DropCaps: A Word Game with a Medievalist Spin (Language: English) Index terms: Computing in Medieval Studies; Teaching the Middle Ages; Manuscripts and Palaeography |
| Paper 1633-b | From Player to Designer: The Pedagogy of Writing Medieval Role-Playing Games (Language: English) Index terms: Teaching the Middle Ages; Religious Life; Theology |
| Paper 1633-c | Fun with Primogeniture!: Designing the Heir (Language: English) Index terms: Teaching the Middle Ages; Politics and Diplomacy |
| Paper 1633-d | Onboarding Users in Brendan's Voyage: Toward an Industry Standard (Language: English) Index terms: Language and Literature - French or Occitan; Teaching the Middle Ages; Technology |
| Abstract | Commercial games can be valuable teaching tools for medieval studies, but are inherently limited by their design goals and parameters. Developing bespoke games for educational purposes carries several difficulties, but can produce exceptional learning experiences for players and developers and can create unique outcomes in the classroom. The papers in this session consider the potential and pitfalls in the design of pedagogic games through a series of practical case studies. |
