IMC 2020: Keywords
IMC 2020: Sessions tagged with Computing in Medieval Studies
- Ambiguous Borders, I: (Im)Material Borders (536)
- Approaching Medieval Networks, I: Interdisciplinary Methodologies (516)
- Approaching Medieval Networks, II: Visible and Invisible Women (616)
- Borders Created by Metadata Standards for Digital Manuscript Studies Research (828)
- Boundaries of Community in the 11th and 12th Centuries (838)
- Bridging Borders, IV: Natural Sciences and Humanities (1333)
- Coloring Outside the Lines: New Perspectives on the Borders of Manuscripts (133)
- Courts, Careers, and Migrations (1146)
- Crossing the Boundary between Academia and the Public: Pedagogy, Heritage, and Learning (1251)
- Defending and Restoring the Borders of the Realm (137)
- Digital Medieval Studies: News from the Borders of Medieval Studies (716)
- From Old English to Middle English, III: Rethinking 'Transitional' English (1728)
- From the Border to the Centre: Digital Images in Medieval Studies Research (646)
- Gaming is Medieval, I: Medieval Literature and Games (752)
- Gaming is Medieval, II: Medieval Techniques in Gaming-Culture (852)
- Interpreting Ecclesiastical Networks (717)
- Literary Linguistic Approaches to Old and Middle English Texts (528)
- Maritime Linkages (331)
- Medieval and Modern Identities in Games, I: Racial and National Identities (1552)
- Medieval and Modern Identities in Games, II: Gender (1652)
- Medieval and Modern Identities in Games, III: Overcoming Tropes and Stereotypes (1752)
- Moving Byzantium, I: Frontiers on the Move across Sea and Land (511)
- Naming Frontiers and Crossing Them: Space, Place, and Meaning (715)
- Network Analysis for Medievalists, I (1331)
- Observant Reform across Borders (1640)
- On the Borders of Manuscripts and Incunables, Preliminary and Final Additions to the Original Text, I (135)
- Overcoming Borders between Disciplines, I: Space, Conquest, and Migration Interpreted through Digital Means (1216)
- Overcoming Borders between Disciplines, II: Connecting History, Archaeology, and Biology by Means of Digital Tools (1316)
- Playing the Middle Ages, I: Teaching with Games (152)
- Playing the Middle Ages, II: Authority, Authenticity, and Accuracy (252)
- Playing the Middle Ages, III: History through Game Mechanics and Play (352)
- The Community of the Realm in Scotland, 1249-1424: History, Law, and Charters in a Recreated Kingdom, II - Sources and Methods (1605)
- Urban and Provincial Boundaries in the Wider Medieval World (1114)