IMC 2026: Strands
IMC 2026: Sessions in strand Temporalities, 7: Digital
- Dating Time: Temporalities in Medieval Charters, 11th-13th Centuries (135)
- Digital Medieval Studies, I: Digital Approaches to Manuscripts (1035)
- Digital Medieval Studies, II: Machine Learning, Model Development, and Applications (1135)
- Digital Medieval Studies, III: Exploring Manuscripts through Digital Methods (1235)
- Digital Medieval Studies, IV: Machine Learning, Reliability, and Evaluation (1335)
- Fantasy Medievalism in Modern Games, I: Potions, Drag, and Tentacles - Exploring Marginalised Groups in Fantasy Games (136)
- Fantasy Medievalism in Modern Games, II: Unreal Chronologies - Organising Time in Medievalist Roleplaying Games (236)
- Fantasy Medievalism in Modern Games, III: Making Fantasy Medieval - Authenticity in Game Design and Modding (336)
- Fantasy Medievalism in Modern Games, IV: Fitting Fantasy with Medievalism - A Round Table Discussion (436)
- From the Web to AI: New Digital Access to Medieval Sources (519)
- Teaching in Medieval Studies with the Help of Digital Space and Time (235)
- The Endless Scroll: Digital Approaches to Medieval Time, I (535)
- The Endless Scroll: Digital Approaches to Medieval Time, II (635)
- The Endless Scroll: Digital Approaches to Medieval Time, III (735)
- The Endless Scroll: Digital Approaches to Medieval Time, IV (835)
- The Middle Ages in Modern Games, I: Performing the Past - Authenticity and Temporalities in Medievalist Games (540)
- The Middle Ages in Modern Games, II: Mediating Medieval Worlds - Designing Sound, Space, and Time (640)
